Little Alchemy is often a bet on trial and error.
It’s free, and it’s designed for iPhone and Android (through Google Play); you may also play online.
The policies of play are pretty straight forward. Beginning from four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you get another “element,” which may or may not be combinable therefore. Elements are added by dragging one over another, after which either nothing happens (since they don’t make new things), or even a new icon appears within their place. You can contribute core part to itself; air + air = pressure, for instance. There are 560 things you can make, plus one bonus item (i found about halfway through.) You’ll find yourself dropping and dragging once you possess a short while to spare, trying to create an additional element.
The screen shows sun and rain you’ve already made for the right; the left side of the screen is made for combining elements. A counter towards the bottom tells you what number of elements you’ve created from the wide ranging 560. (The screenshot was apparently taken within the earlier iteration from the game, when only 500 elements could be created.) You are able to set the library to demonstrate either each of the elements you’ve created, or only the ones that could actually be combined; “final elements” would be the end with the road and can’t be utilized to create additional factors. It’s also possible to elect to have final elements underlined, to help you differentiate between them. “Flood” within the screenshot is a final element.
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